Create your first mod

Create Your First Mod

Create a new player with a custom outfit.

You don't need to be a programmer to create your first Full Ace mod. In this tutorial, we'll create a new player and give them an outfit that you designed yourself.

Your final in-game screenshot goes here

The player you created, wearing your custom outfit.

What we'll do

We'll start by creating a new player in the Full Ace editor. Then we'll customize an outfit using the editor's built-in tools, bake it into a texture, and edit that texture directly.

Finally, we'll save our changes and use the customized outfit with the player we created.

1

Create a new player

Open the Full Ace player editor and create a new player. Give them a name and configure the characteristics you want.

You can use any player settings you like for this tutorial. The important part is that the player is saved as a new player rather than modifying an existing one.

At this point: You should have a new player saved in Full Ace.
2

Customize the outfit

Start by customizing your player's outfit using the tools provided by the Full Ace editor.

Choose a base pattern, adjust its colors, and combine the available options until you have a design that you like.

You don't need to edit any files yet. The editor gives you everything you need to create a basic outfit directly in Full Ace.

At this point: Your new player should have the basic outfit design you want to turn into a custom texture.
3

Bake the texture

The editor's pattern and color controls are great for creating an outfit quickly, but they only provide the options built into the editor.

To edit the texture directly, click the Bake Texture button.

Screenshot highlighting the "Bake Texture" button
Before you continue Baking freezes the visual modifications you've made to the character's outfit, racket and bag into image files that can be edited with other software.

This is not easily reversible. If you're still experimenting with the editor's patterns, colors or other visual settings, it's better to finish those changes first.

When you're ready, confirm the warning to continue. Full Ace will generate the editable image files and save them automatically.

At this point: Your visual design has been baked into editable image files. You don't need to copy or move the generated files manually.
4

Find and edit the texture

When you bake the outfit, Full Ace automatically creates the corresponding Patch location for your character.

A Patch contains custom files that can override the corresponding game content without modifying the original game files.

Screenshot showing the generated Patch location

Open the generated texture in your preferred image editor and make your changes.

You can change colors, add logos, redraw parts of the outfit, or completely redesign it.

Before / after texture image
Keep the file in its Patch location. Full Ace has already created the appropriate location for your character. Simply edit the generated image file and save your changes there.
At this point: You should have a customized texture saved in your character's Patch location.

Want to learn more about the Patch system? See the Patch documentation →

5

See your changes

Return to Full Ace and reload the outfit if necessary. The game will use the texture you just modified.

Screenshot showing the customized outfit in Full Ace
At this point: You should see your custom design applied to the outfit.
6

Use the outfit with your player

Make sure your new player is using the outfit you just customized.

Save your changes in the player editor.

Screenshot of the player using the custom outfit
At this point: Your new player should be configured to use your custom outfit.
7

See your player in the game

Launch Full Ace and find your player in the game.

Your new player is now using an outfit that you designed and edited yourself.

Final in-game screenshot

You just made a mod.

You created a new player, designed a custom outfit, baked and edited its texture, and added your own content to Full Ace.

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