Modding in Full Ace: the Patch system
Modding in Full Ace: the Patch system
How Full Ace finds and loads modded files.
Full Ace uses a Patch system to let mods provide their own versions of game files without modifying the original game installation.
When Full Ace needs to load a file, it first looks for a modded version in the Patch folders. If none is found, it falls back to the original game file.
1. What is the Patch system?
The main Patch folder is located inside the game's
LocalData folder:
This folder provides a separate location for modded files. A mod can therefore replace or customize game content without changing the files installed by the game itself.
2. How Full Ace finds modded files
Suppose the game needs to load a file located at:
For example:
Depending on the context, Full Ace checks several Patch locations in a specific order.
Player-specific files
When Full Ace is loading assets specific to a player with
Unique ID PlayerUID, it first checks:
Patch\Players\xxxPlayerUIDxxx\filename.ext
Patch\Packs\PackName\filename.ext
for each pack listed in that player's
PackList.txt
Patch\Packs\All-Players\filename.ext
Stadium-specific files
When a stadium with Unique ID StadiumUID is active,
Full Ace checks the following locations:
Patch\Stadia\xxxStadiumUIDxxx\filename.ext
Patch\Packs\PackName\filename.ext
for each pack listed in the stadium's
PackList.txt
Patch\Packs\All-Stadia\filename.ext
Patch\Relative_Game_Path\[Surface]\filename.ext
General Patch files
If no more specific file has been found, Full Ace checks:
Patch\Relative_Game_Path\filename.ext
Finally, if no Patch file matches, Full Ace falls back to the original installed file.
3. Packs
Packs make it possible to share the same modded files between several players or stadia without duplicating those files.
For example, suppose you create custom balls for a particular manufacturer and want to use them on several stadia.
You can then add the pack name to the PackList.txt
of every stadium where you want those balls to appear:
The same texture can therefore be used by multiple stadia without having to create a copy for each one.
Use a Pack when the same custom content should be shared by several characters or stadia.
Packs have several advantages:
- Save disk space: a resource only needs to be stored once, even if it is used by many characters or stadia.
- Centralize resources: shared files are kept in one place, making them easier to organize and maintain.
- Update resources easily: changing a file in the Pack automatically updates it for every character or stadium using that resource.
A PackList.txt can also target a specific file
inside a pack by using:
4. Retrieving Unique IDs
Player and stadium Patch folders are associated with the corresponding object's Unique ID.
The complete Unique ID is not currently displayed in the editor and cannot be copied directly from its interface.
To retrieve it, select the character or stadium you are interested in and export the corresponding data to a CSV file.
Open the CSV file in a text editor. The complete Unique ID can then be copied from there.
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