Customising characters, courts, tournaments

Customising characters, courts, tournaments

Learn the basics about customising those items.

Full Ace allows you to customise characters, courts and tournaments by providing your own files through the Patch system.

This article explains how to create a folder associated with a given item, and which resources can be customised.

1. Create a Patch folder for (a) given item(s)

The default place for putting a modded ressource specific to a given item is the Patch folder for that item.
It is a folder that is associated with the item through the item's Unique ID.

There is a tool inside the game for creating such folders automatically:
launch Full Ace, go to EDITOR and select the item(s) you want to customise, then use the button Create MOD folder icon.

This button will automatically create Patch folders for each of the selected items which don't already have one, and open the folder for the one that is currently shown in the editor.

The Create MOD folder icon button is missing.

It should be just above the 3D view on the right of the editor layout. Though the buttons there will only appear if you already have a Patch folder under SteamLibrary\steamapps\common\Full Ace Tennis Simulator\LocalData. If you don't, just create an empty folder Patch there and the buttons should appear.

Folder name
  • The folder name must contain the item's Unique ID, as this is how Full Ace knows to associate the contents of the folder with the right item.
  • The rest of the folder name is free, so you can use it to make the folder easier to identify.
  • If there are 2 or more folders containing the same Unique ID, Full Ace will pick one of them arbitrarily. So make sure there is only one for each Unique ID.

Once a Patch folder for the item exists, files can be placed directly inside it. Now let's see what resources can be used depending on the item type.

2. Customisable character resources

pic.png

The character's picture that will be shown at character selection and at the beginning of a match, for instance.

outfit_01.jpg

This texture allows customising the visuals of the player's skin, hair and outfit.
Different outfits can be added by modifying the number, such as outfit_02.jpg, outfit_03.jpg, ...

outfit_thumb_01.jpg

There should be one of these for each corresponding outfit_xx.jpg
This is a thumbnail will be shown in menus for outfit selection.

raquette.png

This texture allows customising the visuals of the player's racket.

bag.png

This texture allows customising the visuals of the player's bag.

Customising the outfit components

The outfit file can also specify which top, bottom and wristbands should be used for a particular outfit.

Instead of using:

outfit_xx.jpg

you can use the following naming convention:

outfit_xx_tbw.jpg

The three digits correspond respectively to:

Position Component Value 0
t Top Use the default
b Bottom Use the default
w Wristbands Use the default

For example:

Filename Result
outfit_xx_332.jpg Short-sleeved top, short bottoms and right wristband.
outfit_xx_300.jpg Short-sleeved top; the other components remain unchanged.
outfit_xx_010.jpg Long bottoms; the other components remain unchanged.
outfit_xx_004.jpg Wristbands on both arms; the other components remain unchanged.
Compatibility

The standard outfit_xx.jpg naming convention remains valid and is equivalent to outfit_xx_000.jpg.

3. Customisable court resources

thumb.png

This will be shown in menus for court selection. Typically this should be a picture of the court.

court.jpg

This texture allows customising the visuals of the court's surface.

*.jpg, *.png

All textures used by the different parts selected in the editor for the court may be overriden by putting one with the same name in the folder.

Look under SteamLibrary\steamapps\common\Full Ace Tennis Simulator\Models for texture filenames, and experiment with modifying them.

The Create MOD folder icon button in the editor allows you to quickly show the result of any texture change.

4. Customisable tournament resources

tourneylogo.png

The tournament's logo.

5. Previewing texture changes

While editing a texture for a character or court, you can quickly check the result in the editor without restarting it.

Use the Create MOD folder icon button to reload the modified resources.

This makes it possible to iterate quickly while working on textures.

Want to know more?

See The Patch system for more information.

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