Customising characters, courts, tournaments
Customising characters, courts, tournaments
Learn the basics about customising those items.
Full Ace allows you to customise characters, courts and tournaments by providing your own files through the Patch system.
This article explains how to create a folder associated with a given item, and which resources can be customised.
1. Create a Patch folder for (a) given item(s)
The default place for putting a modded ressource specific to a given item is the Patch folder for that item.
It is a folder that is associated with the item through the item's Unique ID.
There is a tool inside the game for creating such folders automatically:
launch Full Ace, go to EDITOR and select the item(s) you want to customise, then use the button
.
This button will automatically create Patch folders for each of the selected items which don't already have one, and open the folder for the one that is currently shown in the editor.
button is missing.
It should be just above the 3D view on the right of the editor layout. Though the buttons there will only appear if you already have a Patch folder under SteamLibrary\steamapps\common\Full Ace Tennis Simulator\LocalData. If you don't, just create an empty folder Patch there and the buttons should appear.
-
The folder name must contain the item's
Unique ID, as this is how Full Ace knows to associate the contents of the folder with the right item. - The rest of the folder name is free, so you can use it to make the folder easier to identify.
-
If there are 2 or more folders containing the same
Unique ID, Full Ace will pick one of them arbitrarily. So make sure there is only one for eachUnique ID.
Once a Patch folder for the item exists, files can be placed directly inside it. Now let's see what resources can be used depending on the item type.
2. Customisable character resources
The character's picture that will be shown at character selection and at the beginning of a match, for instance.
This texture allows customising the visuals of the player's skin, hair and outfit.
Different outfits can be added by modifying the number, such as outfit_02.jpg, outfit_03.jpg, ...
There should be one of these for each corresponding outfit_xx.jpg
This is a thumbnail will be shown in menus for outfit selection.
This texture allows customising the visuals of the player's racket.
This texture allows customising the visuals of the player's bag.
The outfit file can also specify which top, bottom and wristbands should be used for a particular outfit.
Instead of using:
you can use the following naming convention:
The three digits correspond respectively to:
| Position | Component | Value 0 |
|---|---|---|
t |
Top | Use the default |
b |
Bottom | Use the default |
w |
Wristbands | Use the default |
For example:
| Filename | Result |
|---|---|
outfit_xx_332.jpg |
Short-sleeved top, short bottoms and right wristband. |
outfit_xx_300.jpg |
Short-sleeved top; the other components remain unchanged. |
outfit_xx_010.jpg |
Long bottoms; the other components remain unchanged. |
outfit_xx_004.jpg |
Wristbands on both arms; the other components remain unchanged. |
The standard
outfit_xx.jpg
naming convention remains valid and is equivalent to
outfit_xx_000.jpg.
3. Customisable court resources
This will be shown in menus for court selection. Typically this should be a picture of the court.
This texture allows customising the visuals of the court's surface.
All textures used by the different parts selected in the editor for the court may be overriden by putting one with the same name in the folder.
Look under SteamLibrary\steamapps\common\Full Ace Tennis Simulator\Models for texture filenames, and experiment with modifying them.
The
button in the editor allows you to quickly show the result of any texture change.
4. Customisable tournament resources
The tournament's logo.
5. Previewing texture changes
While editing a texture for a character or court, you can quickly check the result in the editor without restarting it.
Use the
button to reload the modified
resources.
This makes it possible to iterate quickly while working on textures.
See The Patch system for more information.
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